
That whole category of obstacles only have negative effects and this one was the lesser of all evils. Looking through my course, the Spike Trap obstacle provided two negative effects -40 hitpoints and -2% damage reduction. Some obsacle’s provide both positive and negative effects. Every 10 levels, another obstacle can be built to provide additional bonusues. Unlike Runescape, you can’t fail these obstacles so it’s effectively a slow money printing skill with added bonus stats. Agility is leveled up by running the course which nets you a small amount of GP and XP for each obstacle completed. Agility is a skill that provides bonus stats in the form of an obstacle course. Defense and Prayer I got a whopping 5 levels in this week! Non-Combat Skills Woodcutting 105/99 (+0)Īll skills over 99 are virtual levels based on additional experience gained after level 99 cap.Īgility was the other source of damage reduction I looked in to. Over the course of leveling slayer I was able to increase my other combat stats a fair bit. The drop rate for horns was a little slow for my liking so I decided to pursue other options to increase damage reduction. Early in the week I decided to try get Slayer up to par to take on the Raging Horned Elites. They drop from monsters in the Desolate Plains which requires level 70 Slayer. After getting Herblore up to level 90 I realized I needed Large Horns for the recipe. Combat Skills Attack 82/99 (+3)Ĭrafting a bunch of damage reduction potions was ne of my earlier ideas to get more damage reduction. The Elder Dragon’s Max hit Reduced to 347 with my 26% damage reduction.

I was able to obtain 26% damage reduction with my Magic equipment and spent most of Friday and this morning taking on this dungeon. I needed at least 25% Damage Reduction to take on the Dragons Den with Magic which is what most of the week was spent working towards. It shows you how much damage reduction or HP is needed with your current stats and combat style for each dungeon as well as Slayer Tiers. Or you can head over to Can I Idle Melvor? which does the math for you. You might be wondering, how do you know how much damage reduction you need before you can take on the dungeon? Well, you could do the math and figure out what percentage of the max hit you need to reduce by to equal 40% of your current health. I had three out of four pieces of the Fire Expert set and needed to hit 90 Runecrafting before I could obtain the last piece. Unlike Melee and Range, the magic armor set with damage reduction comes from the Runecrafting skill rather than upgrading existing armor. I still needed something for Magic which I planned on using for that attack style for the Dragons Den. That set me up for success with Melee and Ranged attack styles.
MELVOR IDLE HEALTH UPGRADE
I was able to upgrade my Dragon Armor set to the (G) Dragon Armor set and my Black D-hide set to the (G) Black D-hide set. It turns out these provide a huge stat boost as well a bunch of damage reduction once fully upgraded. I’ve stubled on this option before but thought it was more of a cosmetic thing riffing on Runescape’s gilded armor variations. The easiest thing I could do was upgrade my armor. Since I wanted to take a shot at this dungeon this week I went over to the fantastic Melvor Idle Wiki to figure out where I could get some DR. Up until this point, I didn’t have any equipment that provided damage reduction so I wasn’t paying little attention to the stat. Not to mention, I’d need to get my Hitpoints up 15 levels which would take a while. I’d need some serious bonus HP before I could effectively farm this boss.

The max level for HP is 99 which would leave me at 990 health without. It’s max hit is 470 which would mean my health would need to be at least 1175 to have auto-eat kick in. That’s where I found myself this week with the Elder Dragon boss. What happens when the max hit of a monster is higher than 40% of your health? There are two options, get more health or get some damage reduction. As long as I have enough food equipped the dungeon can be farmed endlessly. So 40% of my max health needs to be higher than a given monsters’ max hit in order to idle the dungeon. Once fully upgraded, auto-eat kicks in when your health is at or below 40% Hitpoints and the consumed food fills up your HP to at least 80%.

To help with this, there is an auto-eat perk which can be upgraded three times from the shop. In order to farm the dungeon without baby sitting my health bar I have to make sure my max health can withstand any dungeon monster’s max hit. The last pet I need is from the Dragons Den Dungeon which is what I spent most of this week preparing for. Currently, I have 7 pets out of 8 from the lower tier dungeons. As I mentioned last week, one of my short term goals right now is to obtain all of the dungeon boss pets.
